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本文实例为大家分享了python实现五子棋游戏的具体代码,供大家参考,具体内容如下

# -*- coding:utf-8 -*-
# @Time: 2017/8/29 0029 10:14
# @Author: assasin
# @Email: assasin0308@sina.com
 
from tkinter import *
import math
 
class chessBoard():
  def __init__(self):
    # 创建一个tk对象,窗口
    self.window = Tk()
    # 窗口名称
    self.window.title('五子棋游戏')
    # 窗口大小
    self.window.geometry('660x470')
    # 设置窗口不可缩放
    self.window.resizable(0,0)
    # 定义窗口的画布
    self.canvas = Canvas(self.window, bg="#EEE8AC", width=470, height=470)
    # 画出画布内容
    self.paint_board()
    # 定义画布所在的网格
    self.canvas.grid(row=0, column=0)
 
  def paint_board(self):
    # 画横线
    for row in range(0, 15):
      if row == 0 or row == 14:
        self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=2)
    else:
      self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=1)
 
    # 画竖线
    for column in range(0, 15):
      if column == 0 or column == 14:
        self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=2)
    else:
      self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=1)
 
    # 画圆
    self.canvas.create_oval(112, 112, 118, 118, fill="black")
    self.canvas.create_oval(352, 112, 358, 118, fill="black")
    self.canvas.create_oval(112, 352, 118, 358, fill="black")
    self.canvas.create_oval(232, 232, 238, 238, fill="black")
    self.canvas.create_oval(352, 352, 358, 358, fill="black")
 
 
 
 
#定义五子棋游戏类
#0为黑子 , 1为白子 , 2为空位
class Gobang() :
  #初始化
  def __init__(self) :
    self.board = chessBoard()
    self.game_print = StringVar()
    self.game_print.set("")
    # 16*16的二维列表,保证不会out of index
    self.db = [([2] * 16) for i in range(16)]
    # 悔棋用的顺序列表
    self.order = []
    # 棋子颜色
    self.color_count = 0
    self.color = 'black'
    # 清空与赢的初始化,已赢为1,已清空为1
    self.flag_win = 1
    self.flag_empty = 1
    self.options()
 
    # 黑白互换
  def change_color(self):
    self.color_count = (self.color_count + 1) % 2
    if self.color_count == 0:
      self.color = "black"
    elif self.color_count == 1:
      self.color = "white"
 
  # 落子
  def chess_moving(self,event):
    # 不点击“开始”与“清空”无法再次开始落子
    if self.flag_win == 1 or self.flag_empty == 0:
      return
    # 坐标转化为下标
    x, y = event.x - 25, event.y - 25
    x = round(x / 30)
    y = round(y / 30)
    # 点击位置没用落子,且没有在棋盘线外,可以落子
    while self.db[y][x] == 2 and self.limit_boarder(y, x):
      self.db[y][x] = self.color_count
    self.order.append(x + 15 * y)
    self.board.canvas.create_oval(25 + 30 * x - 12, 25 + 30 * y - 12, 25 + 30 * x + 12, 25 + 30 * y + 12,fill=self.color, tags="chessman")
    if self.game_win(y, x, self.color_count):
      print(self.color, "获胜")
      self.game_print.set(self.color + "获胜")
    else:
      self.change_color()
      self.game_print.set("请" + self.color + "落子")
 
  # 保证棋子落在棋盘上
  def limit_boarder(self, y, x):
    if x < 0 or x > 14 or y < 0 or y > 14:
      return False
    else:
      return True
 
  # 计算连子的数目,并返回最大连子数目
  def chessman_count(self, y, x, color_count):
    count1, count2, count3, count4 = 1, 1, 1, 1
    # 横计算
    for i in range(-1, -5, -1):
      if self.db[y][x + i] == color_count:
        count1 += 1
      else:
        break
 
    for i in range(1, 5, 1):
      if self.db[y][x + i] == color_count:
        count1 += 1
      else:
        break
    # 竖计算
    for i in range(-1, -5, -1):
      if self.db[y + i][x] == color_count:
        count2 += 1
      else:
        break
    for i in range(1, 5, 1):
      if self.db[y + i][x] == color_count:
        count2 += 1
      else:
        break
    # /计算
    for i in range(-1, -5, -1):
      if self.db[y + i][x + i] == color_count:
        count3 += 1
      else:
        break
    for i in range(1, 5, 1):
      if self.db[y + i][x + i] == color_count:
        count3 += 1
      else:
        break
 
    # \计算
    for i in range(-1, -5, -1):
      if self.db[y + i][x - i] == color_count:
        count4 += 1
      else:
        break
    for i in range(1, 5, 1):
      if self.db[y + i][x - i] == color_count:
        count4 += 1
      else:
        break
 
    return max(count1, count2, count3, count4)
 
 
  # 判断输赢
  def game_win(self , y , x , color_count ):
    if self.chessman_count(y, x, color_count) >= 5:
      self.flag_win = 1
      self.flag_empty = 0
      return True
    else:
      return False
 
  #悔棋,清空棋盘,再画剩下的n-1个棋子
  def withdraw(self):
    if len(self.order) == 0 or self.flag_win == 1:
      return
    self.board.canvas.delete("chessman")
    z = self.order.pop()
    x = z % 15
    y = z // 15
    self.db[y][x] = 2
    self.color_count = 1
    for i in self.order:
      ix = i % 15
    iy = i // 15
    self.change_color()
    self.board.canvas.create_oval(25 + 30 * ix - 12, 25 + 30 * iy - 12, 25 + 30 * ix + 12, 25 + 30 * iy + 12,
                   fill=self.color, tags="chessman")
    self.change_color()
    self.game_print.set("请" + self.color + "落子")
 
  # 清空
  def empty_all(self) :
    self.board.canvas.delete("chessman")
    # 还原初始化
    self.db = [([2] * 16) for i in range(16)]
    self.order = []
    self.color_count = 0
    self.color = 'black'
    self.flag_win = 1
    self.flag_empty = 1
    self.game_print.set("")
 
  #将self.flag_win置0才能在棋盘上落子
  def game_start(self):
    # 没有清空棋子不能置0开始
    if self.flag_empty == 0:
      return
    self.flag_win = 0
    self.game_print.set("请" + self.color + "落子")
 
  def options(self):
    self.board.canvas.bind("<Button-1>", self.chess_moving)
    Label(self.board.window, textvariable=self.game_print, font=("Arial", 20)).place(relx=0, rely=0, x=495, y=200)
    Button(self.board.window, text="开始游戏", command=self.game_start, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=15)
    Button(self.board.window, text="我要悔棋", command=self.withdraw, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495, y=60)
    Button(self.board.window, text="清空棋局", command=self.empty_all, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=105)
    Button(self.board.window, text="结束游戏", command=self.board.window.destroy, width=13, font=("Verdana", 12)).place(relx=0, rely=0, x=495, y=420)
    self.board.window.mainloop()
 
 
if __name__ == '__main__':
  chess_game = Gobang()

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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?