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"神经衰弱"翻牌游戏考察玩家的记忆力,游戏的开头会短时间给你看一小部分牌的图案,当玩家翻开两张相同图案牌的时候,会消除,和你的小伙伴比一比谁用时更短把。

源代码

import random, pygame, sys
from pygame.locals import *

FPS = 30 # frames per second, the general speed of the program
WINDOWWIDTH = 640 # size of window's width in pixels
WINDOWHEIGHT = 480 # size of windows' height in pixels
REVEALSPEED = 8 # speed boxes' sliding reveals and covers
BOXSIZE = 40 # size of box height & width in pixels
GAPSIZE = 10 # size of gap between boxes in pixels
BOARDWIDTH = 10 # number of columns of icons
BOARDHEIGHT = 7 # number of rows of icons
assert (BOARDWIDTH * BOARDHEIGHT) % 2 == 0, 'Board needs to have an even number of boxes for pairs of matches.'
XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2)
YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2)

#      R  G  B
GRAY   = (100, 100, 100)
NAVYBLUE = ( 60, 60, 100)
WHITE  = (255, 255, 255)
RED   = (255,  0,  0)
GREEN  = ( 0, 255,  0)
BLUE   = ( 0,  0, 255)
YELLOW  = (255, 255,  0)
ORANGE  = (255, 128,  0)
PURPLE  = (255,  0, 255)
CYAN   = ( 0, 255, 255)

BGCOLOR = NAVYBLUE
LIGHTBGCOLOR = GRAY
BOXCOLOR = WHITE
HIGHLIGHTCOLOR = BLUE

DONUT = 'donut'
SQUARE = 'square'
DIAMOND = 'diamond'
LINES = 'lines'
OVAL = 'oval'

ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN)
ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)
assert len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT, "Board is too big for the number of shapes/colors defined."

def main():
  global FPSCLOCK, DISPLAYSURF
  pygame.init()
  FPSCLOCK = pygame.time.Clock()
  DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))

  mousex = 0 # used to store x coordinate of mouse event
  mousey = 0 # used to store y coordinate of mouse event
  pygame.display.set_caption('Memory Game')

  mainBoard = getRandomizedBoard()
  revealedBoxes = generateRevealedBoxesData(False)

  firstSelection = None # stores the (x, y) of the first box clicked.

  DISPLAYSURF.fill(BGCOLOR)
  startGameAnimation(mainBoard)

  while True: # main game loop
    mouseClicked = False

    DISPLAYSURF.fill(BGCOLOR) # drawing the window
    drawBoard(mainBoard, revealedBoxes)

    for event in pygame.event.get(): # event handling loop
      if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
        pygame.quit()
        sys.exit()
      elif event.type == MOUSEMOTION:
        mousex, mousey = event.pos
      elif event.type == MOUSEBUTTONUP:
        mousex, mousey = event.pos
        mouseClicked = True

    boxx, boxy = getBoxAtPixel(mousex, mousey)
    if boxx != None and boxy != None:
      # The mouse is currently over a box.
      if not revealedBoxes[boxx][boxy]:
        drawHighlightBox(boxx, boxy)
      if not revealedBoxes[boxx][boxy] and mouseClicked:
        revealBoxesAnimation(mainBoard, [(boxx, boxy)])
        revealedBoxes[boxx][boxy] = True # set the box as "revealed"
        if firstSelection == None: # the current box was the first box clicked
          firstSelection = (boxx, boxy)
        else: # the current box was the second box clicked
          # Check if there is a match between the two icons.
          icon1shape, icon1color = getShapeAndColor(mainBoard, firstSelection[0], firstSelection[1])
          icon2shape, icon2color = getShapeAndColor(mainBoard, boxx, boxy)

          if icon1shape != icon2shape or icon1color != icon2color:
            # Icons don't match. Re-cover up both selections.
            pygame.time.wait(1000) # 1000 milliseconds = 1 sec
            coverBoxesAnimation(mainBoard, [(firstSelection[0], firstSelection[1]), (boxx, boxy)])
            revealedBoxes[firstSelection[0]][firstSelection[1]] = False
            revealedBoxes[boxx][boxy] = False
          elif hasWon(revealedBoxes): # check if all pairs found
            gameWonAnimation(mainBoard)
            pygame.time.wait(2000)

            # Reset the board
            mainBoard = getRandomizedBoard()
            revealedBoxes = generateRevealedBoxesData(False)

            # Show the fully unrevealed board for a second.
            drawBoard(mainBoard, revealedBoxes)
            pygame.display.update()
            pygame.time.wait(1000)

            # Replay the start game animation.
            startGameAnimation(mainBoard)
          firstSelection = None # reset firstSelection variable

    # Redraw the screen and wait a clock tick.
    pygame.display.update()
    FPSCLOCK.tick(FPS)


def generateRevealedBoxesData(val):
  revealedBoxes = []
  for i in range(BOARDWIDTH):
    revealedBoxes.append([val] * BOARDHEIGHT)
  return revealedBoxes


def getRandomizedBoard():
  # Get a list of every possible shape in every possible color.
  icons = []
  for color in ALLCOLORS:
    for shape in ALLSHAPES:
      icons.append( (shape, color) )

  random.shuffle(icons) # randomize the order of the icons list
  numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT / 2) # calculate how many icons are needed
  icons = icons[:numIconsUsed] * 2 # make two of each
  random.shuffle(icons)

  # Create the board data structure, with randomly placed icons.
  board = []
  for x in range(BOARDWIDTH):
    column = []
    for y in range(BOARDHEIGHT):
      column.append(icons[0])
      del icons[0] # remove the icons as we assign them
    board.append(column)
  return board


def splitIntoGroupsOf(groupSize, theList):
  # splits a list into a list of lists, where the inner lists have at
  # most groupSize number of items.
  result = []
  for i in range(0, len(theList), groupSize):
    result.append(theList[i:i + groupSize])
  return result


def leftTopCoordsOfBox(boxx, boxy):
  # Convert board coordinates to pixel coordinates
  left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
  top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
  return (left, top)


def getBoxAtPixel(x, y):
  for boxx in range(BOARDWIDTH):
    for boxy in range(BOARDHEIGHT):
      left, top = leftTopCoordsOfBox(boxx, boxy)
      boxRect = pygame.Rect(left, top, BOXSIZE, BOXSIZE)
      if boxRect.collidepoint(x, y):
        return (boxx, boxy)
  return (None, None)


def drawIcon(shape, color, boxx, boxy):
  quarter = int(BOXSIZE * 0.25) # syntactic sugar
  half =  int(BOXSIZE * 0.5) # syntactic sugar

  left, top = leftTopCoordsOfBox(boxx, boxy) # get pixel coords from board coords
  # Draw the shapes
  if shape == DONUT:
    pygame.draw.circle(DISPLAYSURF, color, (left + half, top + half), half - 5)
    pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half), quarter - 5)
  elif shape == SQUARE:
    pygame.draw.rect(DISPLAYSURF, color, (left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half))
  elif shape == DIAMOND:
    pygame.draw.polygon(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1, top + half), (left + half, top + BOXSIZE - 1), (left, top + half)))
  elif shape == LINES:
    for i in range(0, BOXSIZE, 4):
      pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top))
      pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1), (left + BOXSIZE - 1, top + i))
  elif shape == OVAL:
    pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE, half))


def getShapeAndColor(board, boxx, boxy):
  # shape value for x, y spot is stored in board[x][y][0]
  # color value for x, y spot is stored in board[x][y][1]
  return board[boxx][boxy][0], board[boxx][boxy][1]


def drawBoxCovers(board, boxes, coverage):
  # Draws boxes being covered/revealed. "boxes" is a list
  # of two-item lists, which have the x & y spot of the box.
  for box in boxes:
    left, top = leftTopCoordsOfBox(box[0], box[1])
    pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
    shape, color = getShapeAndColor(board, box[0], box[1])
    drawIcon(shape, color, box[0], box[1])
    if coverage > 0: # only draw the cover if there is an coverage
      pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, coverage, BOXSIZE))
  pygame.display.update()
  FPSCLOCK.tick(FPS)


def revealBoxesAnimation(board, boxesToReveal):
  # Do the "box reveal" animation.
  for coverage in range(BOXSIZE, (-REVEALSPEED) - 1, -REVEALSPEED):
    drawBoxCovers(board, boxesToReveal, coverage)


def coverBoxesAnimation(board, boxesToCover):
  # Do the "box cover" animation.
  for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED):
    drawBoxCovers(board, boxesToCover, coverage)


def drawBoard(board, revealed):
  # Draws all of the boxes in their covered or revealed state.
  for boxx in range(BOARDWIDTH):
    for boxy in range(BOARDHEIGHT):
      left, top = leftTopCoordsOfBox(boxx, boxy)
      if not revealed[boxx][boxy]:
        # Draw a covered box.
        pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE))
      else:
        # Draw the (revealed) icon.
        shape, color = getShapeAndColor(board, boxx, boxy)
        drawIcon(shape, color, boxx, boxy)


def drawHighlightBox(boxx, boxy):
  left, top = leftTopCoordsOfBox(boxx, boxy)
  pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left - 5, top - 5, BOXSIZE + 10, BOXSIZE + 10), 4)


def startGameAnimation(board):
  # Randomly reveal the boxes 8 at a time.
  coveredBoxes = generateRevealedBoxesData(False)
  boxes = []
  for x in range(BOARDWIDTH):
    for y in range(BOARDHEIGHT):
      boxes.append( (x, y) )
  random.shuffle(boxes)
  boxGroups = splitIntoGroupsOf(8, boxes)

  drawBoard(board, coveredBoxes)
  for boxGroup in boxGroups:
    revealBoxesAnimation(board, boxGroup)
    coverBoxesAnimation(board, boxGroup)


def gameWonAnimation(board):
  # flash the background color when the player has won
  coveredBoxes = generateRevealedBoxesData(True)
  color1 = LIGHTBGCOLOR
  color2 = BGCOLOR

  for i in range(13):
    color1, color2 = color2, color1 # swap colors
    DISPLAYSURF.fill(color1)
    drawBoard(board, coveredBoxes)
    pygame.display.update()
    pygame.time.wait(300)


def hasWon(revealedBoxes):
  # Returns True if all the boxes have been revealed, otherwise False
  for i in revealedBoxes:
    if False in i:
      return False # return False if any boxes are covered.
  return True


if __name__ == '__main__':
  main()

运行效果:

python 实现"神经衰弱"翻牌游戏

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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?